Can gamification be a design solution that allows us to integrate neuroscience into the design disciplines?
by R.S.Steenblik
With the death of Zaha Hadid,
her canceled proposal for the Tokyo Olympics, and the announcement by Chinese president Xi Jinping of “no more weird
architecture”, I believe we are at the end of an era. Pragmatism is regaining
its footing after the digital revolution has allowed imaginations and buildings
to run wild. I believe that there were good ambitions at the heart of such an
era. To some degree those ambitions were successful in accomplishing at least
part of what it set out to accomplish: inspire people through amazing spaces.
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Image by Deezen |
Often, the more experts that
are involved the more inefficient the process becomes. Yet as a person who
appreciates complexity, I imagine the perfect client who would be willing to
bring experts on from many disciplines to capture the nuances from each
background to achieve magnificence: All the standard architectural consultants
plus and UX designer, human dynamics engineer, ergonomics engineer, industrial
designer, Historian, Artists, Neuro/physiological expert, Data scientist, Urban
Planner, Feng Shui expert, cyclical ecologist, etc.
Yet such an accumulation might
infer that a government agency with all of its bureaucratic processes would
have to be behind it. It could easily become a never ending project that
doesn't actually do what you had hoped (or possibly at an inflated cost).
Another approach might be presenting itself through gamification and peer to
peer problem solving. Can gamification be a design solution that allows us to
integrate neuroscience into the design disciplines?
Gamification itself has
neurological implications which may encourage and escalate human and interhuman
productivity. A 2012 article from the Pew Research Center by Anderson and
Rainie describes “neuroscientists are discovering more and more about the ways
in which humans react to such interactive design elements. They say such
elements can cause feel-good chemical reactions, alter human responses to
stimuli—increasing reaction times, for instance—and in certain situations can
improve learning, participation, and motivation.” This further enhances
our ability to incorporate experts into the design process.
In conclusion, there are twenty-first century solutions to allowing an increased level of integrated problem-solving with a diversifying set of experts. Gamification and peer to peer solutions are among those which I believe hold the most promise for an integration neuroscience and other novel experts within the realm of architecture.
Ralph S.Steenblik
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